Game Design

I took a Game Prototype Production class with Dave Taylor in Spring semester 2011. Here are a few of my games, most of them were produced in a 1-2 week deadline with exception of Sparkle Ponies that was produced in 4 weeks. I knew absolutely nothing about programming before I took this class and taught myself enough C# and Java to program these prototypes myself. I always had help from my boyfriend and class mates though, and some were produced with a small team. They are all produced in Unity 3D and they are published and playable on gamedesignlaboratories.com.

Sparkle Ponies




Meltdown



Holy Rubbers



Designated Drunk Driver 2